SaxonRah
(SaxonRah)
February 18, 2015, 11:45pm
13
Thanks a lot for this exemple, but could you know how to share widget information beetween player ? what i’m trying to do is a lobby system when player can wait each other before lunching the game, and then when they are at the “same” room (widget) i’d like to, for example, disable the button play only for client, or change button state to pressed in the server if the client press it etc. It could be nice if you know how to do it, because i’m stuck for 2 days now, i know that the widget are not replicated but how could i change the state of his element and update them on the both client and server side
Thanks again
Make a bool variable in the game instance blueprint and try setting it with the button like you said, then replicating it’s value. That’s what i would try first