Is there a way to tile the UVs of a texture based on its relation to the screen space/size?
I recently created a blog post where im trying to create customisable UI materials using parameters, you can see it here:
My problem is that for each individually sized widget, i will need to create a new instance and change the UV tiling of the “Fill”.
If i can get this UV tiling issue sorted i think i can start thinking about making atlas materials in UMG and doing some really cool UI stuff!
Solved it - using the “SlotAsCanvasSlot” size and dividing by the texture dimensions and applying it to the tiling