I made a simple android test in a separate project:
The ideas is simple. If you press the button on the left, the box on the left starts to rotate. If you press the button on the right, the right box will rotate. However, my setup shows it is not possible to rotate both boxes at the same time.
I’m probably not taking the correct approach. Here is the function it is calling inside my pawn script:
It is called from within UMG based on if the button “left” or the button “right” are held down:
This is easy testable on android. Below is the content package. Just assign the MyGameMode to the project game mode and it should work.
[Content][4]