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UMG: 51+GB memory eaten by blueprint compiler.

Hi,

If a widget blueprint contain hundreds of another widget blueprint instance, the compiling will very very slow:

In my case there is 200+ instances in the main widget blueprint, the sub widget blueprint only have a button widget in it, 50 minutes passed still Not responding:

MemoryEating.jpg

Hi alonezhby,

Please post this to the answerhub in the bug reports section at http://answers.unrealengine.com so we can better assist you. You can find guidelines for reporting a bug at this page:

https://answers.unrealengine.com/questions/12363/undefined.html

Investigating - I think I’ve got a partial fix that will at least not make it take 50 minutes, more like < 10 seconds.