UMG 5.2 - Image Widget not inheriting size from assigned texture in the details panel

In Unreal 5.2, when assigning a texture to an image widget, it is not inheriting the texture size in the brush image size setting in the details panel and is setting the size by default to 32 x 32. In addition to this, the reset texture size isn’t working. This is causing a wide array of issues, especially when dynamically changing out textures with varying sizes via scripting. Before 5.2, this wasn’t an issue; the image widget would inherit the texture size. Is this a bug, or is there a workaround?

Bump for this.

Due to this problem, we need to set the size of each image manually, which is very annoying.

Bump for this.

This is a feature that I heavily relied on too.

Bump.
Still a problem in 5.3.2. I’ve read it was fixed in main branch of source build so hopefully it will be available once 5.4 releases !

You can see the pull request here : https://github.com/EpicGames/UnrealEngine/pull/10852

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