UMG 4.5 Gamepad Firing Hover Button Events

Hello CHADALAK1,

I have another setup that I have made that I can share with you. This one has more flexibility and also incorporates the up/down functionality. [Your Widget Example][1] This is the actual widget. I have provided it to you to help you along. This was made in 4.7 if you would like to add it to a project to take a look at it. You will need to unzip it and add it to the content folder of your project.

You will need to set up the following in the event graph of your Widget. The index only needs to be initialized as 0 outside the functions. To add more buttons you will need to increase the number for “Number of Btns”.

Here I have used one of the default functions (On Key Down) that are available to you in the My Blueprints panel under input. You will also see to custom functions that I will show you how to make. To add more buttons you will need to add new “Highlight Function” functions.

This is my “Highlight logic” function it will handle the logic that will be needed to change between buttons.

This is my “Highlight function” this is what will be used to fake the buttons being highlighted. To increase the number of buttons used you will need to add a new “DeSelect” pin and a new “Set Widget Style” node for each button added

Make it a great day