UMG 3D "Cast to" crash [4.6.1]

Hello ,

I was unable to reproduce the crash with the information provided. I have a few questions that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this in a clean project?
  2. If so could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of the blueprints that are being used?
  4. Have you tried using a scalar parameter?

Example of a scalar parameter:

This is a picture of my 3D widget and a cube that is slowly disappearing. The progress bar shows how transparent the cube is.

The is my material. This is a simple example of how a scalar parameter can be set up.

This is my Scalar parameter

This is my Widget event graph

This is my Widget