.UMAP file is way too big

Hello, so my team and I are using GitHub, and we have a file size limit of 100mb. But our main level frequently goes over 100mb. Is there something we can do to reduce the .UMAP file so that we don’t have to keep undoing things we’re doing?

Hi apgames,

you could for example split your levels in sub levels and they are stored as separate umaps.

But generally I suggest NOT to use git/github with these large binary files…at least activate its large file support feature.

The solution should be to use an entirely different version control system that was made to handle media and large binary files: Perforce.

Best regards,

Ruben