.umap appears to be an asset file

It seems I’m not the only person with this problem but I didn’t see anything I could do.

When building my level my Windows 8 system got a blue screen (not the first time it happened, building seems to trigger it sometimes).

When trying to open my level this time I received the following error:
“Failed to load map!
C:/Users/…/Documents/Unreal Projects/ShooterGame/Content/MyLVL/Blockout.umap appears to be an asset file.”

I don’t have a backup of it, it was just a blockout but still…

Was just a blockout with some lights, fog, a skydome, pickups and spawners.

There are no logs from it.

Hi warfighter,

Thank you for reporting this. We’ve had this reported previously, but have not been able to have it reproduced outside of a users project. I’m adding your information to the bug report (TTP:343115). If you’re able to get any steps that can replicate this without having the BSOD or any other information would be great.

Thank you!

Tim

It appears my .umap file is just filled with spaces.

Something must have gone wrong when the BSOD happened.

Also, my lights were acting weird.
When building the lighting, a lot of point lights would not be rendered because of “Shadow maps overlapping”. Turning off cast shadows (I think it was that option?) stopped it from popping up.

On my new map it doesn’t happen so maybe it’s a bug, haven’t looked it up yet. Just a guess that it might lead to the crashes.

Looks like it may have been the BSOD that didn’t write correctly.

With the SHadow Maps Overlapping this seems to be you’ve got Stationary lights that are overlapping. You can have four in an area that overlap. Beyond that will cause this issue. Change these to static or make sure that you don’t have 4 in your scene that are overlapping their radius.

Thanks for the tip.