Ultra Dynamic Sky

Hi!
I’m trying to hook up UDS settings to a widget, for instance I want to make a button in game that lets the player set the time to day or night. However, I just can’t figure it out. I tried a simple node setup to get the value of time of day to print, but the cast fails. I am very much a noob, and have a hard time understanding the whole casting thing. I’ve seen some tutorials on this, but I’m missing something. Please help.

try GetActorOfClass on construct and save the Ref for your click event

1 Like