so the default scene has a native skybox. i recently purchased the ultra dynamic sky via marketplace - loving it. 
however, whenever i go to record my scene - it shuts it off - and only records the native sky.
do i need to delete the native sky and re-bake? is there a way to do this in blueprints without deleleting? i think that would be choice!
thanks -
I dont know how the ultra dynamic sky works, but I personally would post this question into the support thread: https://forums.unrealengine/showthread.php?75634-Ultra-Dynamic-Sky 
When you can add the sky as a blueprint, just delete the old one and then add it -> now it should record it
thanks -
i’ll give that a run - and will also post to the other forum!