This thing is constantly large in the middle of my viewport, anyone know how to make it smaller or remove it?
You can press G to hide it..
There is somewhere an option to change the size too but i cannot remember right now.
Thanks, yeah I know about G but that hides everything.
You can effectively stop this happening by setting the parameter “Sky Light Movement Uses Z Axis” in Ultra Dynamic Sky to false.
The root cause is that there is an editor tick on UDS that is designed to keep components such as the Skylight centered on the player position while in editor as well as in game. So every time you move the editor camera the sky light component gets moved to the camera position.
However, if you need this param set to true (eg you have a world with significant vertical movement potential) you could try adding a Z axis offset of a couple of hundred units to the new Sky Light Location vector in the Camera Location Dependent Updates function in the main Ultra_Dynamic_Sky blueprint, to keep it out of the way of the editor camera.
Thanks! That makes total sense, I use that setting for keeping the reflections accurate when going up into the sky which my project requires, I’m sure offsetting it a little probably wouldn’t hurt.