well in srs, you can set a sun an moon light ( so i added two directional lights, and in UDS i set them as the custom lights for the sun and moon) then when you enable daytime controls, its basially tints the shader depending on the time of day to match the light, but no matter what i do, in the nightime, everything with the shader on it ( i use custom depth so only certain things are affected, i.e people, monsters) is a beacon of light lol