Good morning all! i was wondering if anyone has these two marketplace assets and has got them to work together? i have been trying for SOO long…i have even bought other cel shaders to try and get them to work…i cant aford to get anymore lol…i have emailed the devs multiple times but feel bad becuase i still dont understand how to make them work after they have tried to help me…ugh…any help would be greatly appreciated. thanks for your time
Did he actually say it’s possible?
Hey, yup, there is a daytime control in srs that can be used, but i cant get it to work…im probably being an idiot but, i followed both emails he sent me and i cant figure it out lol…i have been at this for over a week, which is why i was posting in hopes someone has managed it
Surely the problem is the PP doesn’t affect the clouds?
well in srs, you can set a sun an moon light ( so i added two directional lights, and in UDS i set them as the custom lights for the sun and moon) then when you enable daytime controls, its basially tints the shader depending on the time of day to match the light, but no matter what i do, in the nightime, everything with the shader on it ( i use custom depth so only certain things are affected, i.e people, monsters) is a beacon of light lol
I think you’re flogging a dead horse probably
Maybe if you got the devs talking to each other… ( meh… )
fair enough. well thanks anywho, i appreciate the help this is how it should work [UE4] Integrating objects into your scene using the Tint/Daytime System | SRS for Mobile/VR Tutorial - YouTube around 7:56