Hi! _//
We are facing a strange behaviour with our composing shot,
and hope that any of you can bring some light trough this issue.
Our setup is composed with a BM Ultimatte, a BM Studio Camera, 2 HyperDecks, UE 5.0.3
1 - Blackmagic Ultimatte performs the matte stuff, comming trough only one BM Studio Camera;
2 - Then, the 2 HyperDecks receives a media source and the matte mask;
3 - Get a result texture based upon a clip between the media source and the matte, using a post processing shader in the composing hierarchy, the Opacity output channel of the material.
But the issue came with that.
When the UE editor frame rate runs low or above of the recording specs, occurs a desynchronization of the textures, and then this occurs:
What are the appropriate steps to identify and solve this problem?