Ultimate Touch Components v2 – swipe, pinch to zoom, virtual joysticks and much more

Hi Jonas!

You can see how to determine object under finger in “Tap & Rotate” example. Open “TapAndRotatePawn” and find “Grab Object” comment section on the event graph. You can use that solution with PinchComponent as well, but you need to take finger locations from PinchComponent using “Get Finger Index and Location By Index” function:

Hope this helps!

Best,
Andy