Hello, I bought the skill system. My code is mostly in C++ and I am not really fond of inheriting from a “SkilledCharacter” BP, since I already inherit from my custom character class. I’d like to know your thoughts/inputs on having the content of “SkilledCharacter” into a “SkilledCharacterComponent" instead. It seems to me that it would be easier to adapt to an already existing game but I might be missing something. Do you think it could work or foresee problem doing that?
Thank you.