Hello there! Glad to announce about releasing my Ultimate Skill System. You can find more information and images on UE-Marketplace.
Ultimate Skill System is a powerful mechanism to add skills and abilities in your game. You can easily integrate skill system in already existing project. There are many ways to customize the whole system as you wish. If you want to create an RPG game Ultimate Skill System is a perfect choice. Skill book is a smart widget which will automatically resize itself, cast bar will help you to track any character cast and skill bars allows you to drag and drop skills, bind and use them!
Recently Ultimate Skill System tutorial was updated. Some misprints and inaccuracies have been corrected. You can still find it here: UltimateSkillSystemTutorial.pdf - Google Drive
Enjoy!
Hello everyone! Update is coming!
In update: 5 new high-quality skill book presets (Fire, Earth, Frost, Ice, Necromancer). The old one was updated too! It will be available as soon as Epic Games approves it.
Hello, I bought the skill system. My code is mostly in C++ and I am not really fond of inheriting from a “SkilledCharacter” BP, since I already inherit from my custom character class. I’d like to know your thoughts/inputs on having the content of “SkilledCharacter” into a “SkilledCharacterComponent" instead. It seems to me that it would be easier to adapt to an already existing game but I might be missing something. Do you think it could work or foresee problem doing that?