Hi. Hearing of various human thinking simulation systems like Princetonai and the new Sims 4, I got an idea. What if someone develops a plugin that adds human-like thinking ( at some extent, of course ) to UE4.
Imagine you’re playing a VR game. You find various characters, with different personalities, that you can really talk with naturally.
Here is what this system should include:
Voice Recognition
Voice Simulation - evolved with fluctuations, (feeling dependent ) not like old Mac voices.
A state machine
… ( add here )
I think these things enter the realm of very complex AI systems. Anyway…the goal is to create realistic characters, that could improove immersion a lot.
Is this kind of plugin possible ? What are your toughts ?
Hopefully, UE4 comes with all source code so almost anything is theoretically possible from the programmers part.
UE4 does come with source code, so most anything is possible - much of those possibilities depend on the programmers ability. That being said, A.I is one of the most complex facets of game development. Unfortunately, I just don’t see this functionality (to the same depth atleast) in the pipeline for UE4 as a standard plugin. If it was developed by, say, Lionhead, or another similarly well outfitted studio, they might be able to do something similar (ala Sims), but I don’t think it’ll hit UE4 developers en mass.
Considering all the variables that have to be accounted for, that type of thing might not be able to be constructed as a general plugin, since the content has to be specific to a game.