Ultimate Farming Implementation

I am attempting to place this Ultimate Farming package into my game.

This is the directions:

The M_Foliage and M_Fruits master materials contain player interaction
functionality. However, we are providing the package without enabling
this functionality by default. The reason for this is that the integration of
player interaction code depends on the specific player controller software
being used, which can vary from person to person. If you wish to activate
this feature, you can open the M_Foliage and M_Fruits master materials,
make the connections as shown in the visuals, and then introduce the
“player location” tab from the material parameter collection in the
package into your character controller software.

I modified the M_foliage and M_fruits BP so that is done.

This is the part I am confused about.

“introduce the “player location” tab from the material parameter collection in the
package into your character controller software.”

My player controller is called BP_RPG_Player Controller.

Could you show me a screen shot of what I have to add in the event edit screen.

Thanks ahead of time.

This is the picture of one of the materials events screen