Hi YuriNK,
The demo you showed of the face morphs in action look great.
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Can the face morph ‘animations’ be saved (can your plugin play a face morph ‘animation’ without any audible in-game voice audio?).
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Does this work with Adobe Fuse CC face morph structure (Please see image of fuse CC face morphs with vertex count below)
In text all the morph targets:
Blink_Left
Blink_Right
BrowsDown_Left
BrowsDown_Right
BrowsIn_Left
BrowsIn_Right
BrowsOuterLower_Left
BrowsOuterLower_Right
BrowsUp_Left
BrowsUp_Right
CheekPuff_Left
CheekPuff_Right
EyesWide_Left
EyesWide_Right
Frown_Left
Frown_Right
JawBackward
JawForeward
JawRotateY_Left
JawRotateY_Right
JawRotateZ_Left
JawRotateZ_Right
Jaw_Down
Jaw_Left
Jaw_Right
Jaw_Up
LowerLipDown_Left
LowerLipDown_Right
LowerLipIn
LowerLipOut
Midmouth_Left
Midmouth_Right
MouthDown
MouthNarrow_Left
MouthNarrow_Right
MouthOpen
MouthUp
MouthWhistle_NarrowAdjust_Left
MouthWhistle_NarrowAdjust_Right
NoseScrunch_Left
NoseScrunch_Right
Smile_Left
Smile_Right
Squint_Left
Squint_Right
TongueUp
UpperLipIn
UpperLipOut
UpperLipUp_Left
UpperLipUp_Right