Ultimate Damage System | 100% Blueprint

Hey CI had a quick question im trying to resolve, what is the quickest way I can apply damage without a projectile or collision. I cannot find where the damage actually gets applied… and just trying to apply a tick of damage from the currently equipped weapon. Currently Server apply damage I think is apply damage but does not produce the dmg text popup. Where can I trigger the damage event from ? TY btw

Sorry for the late reply, “ServerApplyDamage” spawn an Damage Popup, did you conntect your “Player Controller” node?

Yeah, was just about to purchase before I read that. I wonder what changed so drastically? Something with the data tables?

who knows, im sure it was from deprec. nodes. that wouldnt be so bad, since, UE tells you what ones and what to change. I skipped over this completely and ended up paying someone to build me a working on in 4.13.

Usually when someone (an auther/dev) decides to not update (for months now), its usually a dead project at that point. I wouldnt buy something that isnt supported by the ppl that make it … kinda limits you to only using 4.12 or lower UE as well…

It work perfect with the 4.13.2 update. (idk but only with the 4.13.‘2’ update)
Clone your project and open it with 4.13.2+ and if you are using the swordman example, please change the “IsAttacking_0 | Set | Get” variable to “IsAttacking”.

Its already submitted.

Having an issue with this on 4.13.2. I created a new project, opened it up and when I click a different ID in a database UE just closes without an error or warning. Happens every time, but only when trying to click on something inside a db. Any ideas?

Mhm this is weired, I dont have any problems like this. Did you try to reinstall your UE4?

Hey thanks for responding! I did an uninstall and reinstall of 4.13.2 and still no luck. Also deleted local vault cache for the project and recreated. Same thing. I’m going to download 4.14 beta and see if it persists.

Works on the beta! Something must of stuck when I uninstalled and reinstalled 4.13. No big deal since it works on the beta, good enough for me lol

Good to hear :slight_smile:

4.13 and 4.14 are now available.

Wow ! very nice ! Loved this !

4.15 is on the way

4.15 are now live

I’m just curious how you come up with creating something like this from scratch lol. Really impressive! I can watch tutorial after tutorial, but when I try to create anything on my own, I get completely lost and can’t even figure out step 1 ;o #NewbieProblems

Price reduced by 25%!

Im hoping this forum is still active. I have tried to add this system to my pre existing melee character. I followed the video tutorial for the most part but that is for a shooter and mine is not. I uploaded some pictures that will hopefully help but basically when I spawn an enemy and swing my sword nothing happens. Im sure there is a step that I missed but I just cant find it. Took me a day and a half to get weapon trails to work and it would be nice to do some damage. I am relatively new and I am looking to learn as much as I can. Any help to fix this would be great. Thank you!

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Can you send me a screenshot of your GameModeBP?

Hi, I am looking to implement two new weapon types to your damage system and I am needing some help please. I want to make a flamethrower(beam) weapon and a bow(charge) type weapon. I am completely lost as to how I make these using your system for damage. Not sure if I should make a child of bullet_parent or grenade_parent. And how would you implement damage of a beam weapon? Like do it on a timer per actor that implements the damage system? I really need the help. Thanks!

Sorry for the late reply, was a bit busy.
I wrote a PM to you.