V2.5 with 4.12 support are now available!
- Fixed that non-Crit sometimes displayed as Critical Attack.
- Renamed ServerSpawnProjectileTransform to ServerSpawnProjectile | Don’t panic, you don’t need to replace all used ServerSpawnProjectileTransform nodes in your blueprint after updating!
- ServerSpawnProjectileFromID | You can use a specific ID, the ServerSpawnProjectile used your currently ItemID.
- ServerSpawnProjectileStruct | Spawn Bullet’s without a specific ItemID.
- ServerApplyDamageStruct | Apply Damage without a specific ItemID.
- ServerApplyRadialDamageStruct | Apply Damage without a specific ItemID.
- 2 new options in the Item_DB called "UseElementMaterial(boolean) and “BulletAmount(Int) | 0 = 1 Bullet | 10 = 11 Bullets”.
- ServerSetItemStruct | Set the currently ItemID with custom values.
- ServerSetGrenadeStruct | Set the currently GrenadeID with custom values.
- Fixed that the ServerSpawnProjectile node did not automatically use the BulletClass from the ItemDB.
- Fixed the ServerSpawnPopup that you see your own receive Damage from a AI.
- Fixed Compile Error.
- Simple AI example to show how to use the UDS for AI.
Sorry for the late reply, it depends on how your parent is constructed but you can try this: Player_Parent(UDS) -> Your_Parent -> Character_BP.