New update:
- added perks system
- reimplemented and simplified widgets communication
- moved most of buffs and effects data to data tables
This update contains some changes to blueprints. So if you are using UASC in your project do not import new version or you will need to implement some additional changes manually.
Major changes were done to widgets communication. Everything has been reimplemented to use blueprint interfaces, it grants possibility to update any widgets using blueprint interfaces events regardless they are related to UASC or not. More in documentation.
Also moving buffs and effects data to data tables required some changes. Since large part of buff/effect data is static I’ve decided to allow creation of buffs and effects in data tables so you won’t need to assign same data over and over. Basically you will need to specify only data like: what buff you want to apply, stacks amount, affected stats or attributes and its duration.