I wanted to do some logging in my game using the PrintString API as it has proven effective when I prototyped stuff in Blueprints. However, when I use the method in C++, I end up with the following errors:
Error 1 error LNK2019: unresolved external symbol "public: static void __cdecl UKismetSystemLibrary::PrintString(class UObject *,class FString const &,bool,bool,struct FLinearColor)" (?PrintString@UKismetSystemLibrary@@SAXPEAVUObject@@AEBVFString@@_N2UFLinearColor@@@Z) referenced in function "public: void __cdecl AEndlessWatchCharacterBase::ScanForCover(void)" (?ScanForCover@AEndlessWatchCharacterBase@@QEAAXXZ)
Error 2 error LNK1120: 1 unresolved externals
I am unsure where I am going wrong with this. My method call looks like this:
FString message = "Message"; UKismetSystemLibrary::PrintString(this->GetWorld(), message, this->bDisplayDebugLogOnScreen, true);
Any help would be appreciated.