I am an experienced C/C++ programmer with a range of experience including graphics (OpenGL), AI, networking and gameplay programming. Most of my previous Unreal Engine experience comes from UDK where I wrote a number of game concepts and gameplay systems, some of which is detailed below.
Stealth Prototype with light-based sneaking and AI that searches for the player: https://www.youtube.com/watch?v=bSI-oDP6lWE
Advanced AI pathfinding (CS 1.6 bot using my own automated pathfinding process using axis-aligned boxes instead of navmesh): https://www.youtube.com/watch?v=TnEqo4cyPlI
I also had a functioning multiplayer game which was a hybrid of tower defence and first person shooter, but I can’t seem to find the video any more
I am looking to gain some more experience with Unreal Engine 4. Having dabbled a bit with prototypes for gameplay elements to get a feel for the differences from UDK, I’d now like to have a go at a proper project.
I’d ideally like to collaborate with developers in the south east of England (I personally am based in Surrey) with the potential to meet in person, as I have done the remote working thing and I find it much better having people nearby I can speak to! Happy to expand out a bit more though if there aren’t any takers.