Uint8 appears as Byte?

Why are my uint8’s appearing as bytes in blueprints instead of green integers?

312187-uint8-byte.png

UFUNCTION(BlueprintCallable, Category=Default)
void Foo( const uint8 Number );

It is how the engine was made to reduce complexity on the Blueprints. uint8 is displayed as byte and has a range of 0-255.

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To add only supported integer types in blueprints are int32 (Integer), int64 (Integer64) and uint8 (Byte… as literately this type is byte value in C++) anything else wont work and give oyu UHT errors if use them with any blueprint related specfiers, but other integer types are supported by property editor (EditAnywhere specifier)