Showcase
Hey everyone!
I’ve released a plugin which makes UI workflow automation possible in Unreal.
Now you can automate Editor & Game workflows for Dev iteration or accelerated QA!
Example 1:
Driving Guitar customization in Epic’s Product Configurator via an Automation Graph!
The left image is your “Workflow Graph” that contains automation nodes (Widget clicks, Console Commands, Blutilities, Anything!)
The GIF on your right is the automation in action!
Widget Picker In Action!!!
Above: This is how you pick widgets for automation…
Changing the Guitar’s Neck Shape:
Cycling Cameras
Case Study: QA for Nature & Life - Drunk On Nectar
This automation system was originally made to accelerate the QA testing cycles for my own Steam game.
By automating the process of navigating menu screens, choosing a character to test and loading a special QA testing map, significant amount of time savings were gained!!!
The most important point is that QA can create a new toolbar button for every permutation of character / map / game mode they want to test and dive straight into it!
This kind of flexibility directly translates into saved time, and hence money.
For Editor / QA / Anything!
Note that this system is not just for QA!
It works just as well for Editor automation.
You can use this to
- Instantly package a project for Windows with a custom hotkey
- Create toolbars for all your Blutilities, custom console commands, etc
- Run on Editor Startup any custom workflow!
- Access a rich set of automation nodes to build custom editor workflows
- … and so much more!
You will find more images in the link below!
Creating Custom toolbars from Automation Graphs!
Above: You can Expose your creations either as a Global Hot Key or a custom toolbar button!
Available on Unreal Marketplace!
For more images, please check out the link above!
Also Free Download:
User Guide PDF
(Discord Server invite is inside!)
I’d love to answer you questions you may have about this automation tool!
With Love,
Venu