UI Widgets and animation tracks.

Good afternoon everyone, I hope everyone’s weekend is going swimmingly!

Ive finally moved onto the UI portion of my game. I’m working on the UI that the user is presented with when opening the game (ie, Play, Settings, High Scores). I don’t want buttons, I wanted to see if I can enlarge a text blocks text using animation tracks(ie when a user clicks, the text block enlarges a bit). Unfortunately, Font size is not a keyframe variable so I can’t play with it in the animation track. How do I get around this? Any suggestions? Thanks

UPDATE:

Heh, sorry. I posted this after scratching my head for a while. I completely overlooked the fact that the Render Transform section (details pane) of a Text Block has a x,y,z scalar multiplier that is keyframe-able. Problem solved!