[UI Widget] Render a static mesh/BP on the UI widget?

Hello everybody!

I’m doing a game where you can collect things, in this case coins, I have the static mesh and I want to render the static mesh on the UI Widget, is there some way to do it?

Thank you!

More or less is like this: Render 3D objects in UMG Widget/HUD | EngineUnreal but didn’t work :frowning:

That is a nice step by step explanation by @Grot13 and it should work (I got mine work too). What is it that doest work?