UI Widget not being set to mouse location

I am attempting to get a widget drawn at the location of the mouse when the right mouse button is clicked. So far I have my blueprint drawing the menu but it is being drawn at some kind of offset from where the mouse is located. Here are my blueprint creating the menu and an example image of the problem:

The red circled area in the example image is where I right clicked. This is in the play simulation of the editor in case that matters. If you need any other info please let me know.

Thanks.

Okay I have part of the answer. When I unticked “Remove DPI Scale” in the Set Pos in VP node, the menu started drawing much closer to the mouse but it is still not quite at the right location (maybe 350 to 400px off). Anyone have any ideas?