so ive learnt how to do blueprint-widgets overlay UI’s using creative devices (hud_message and hud_controller devices)
and then i learnt how to verse code a text block onto the screen and update the text per kill with no devices.
now my question is,
how do i create a blueprint-widget with a loud-button, then in verse
create a class that imports that blueprint-widget and then allows me to
settext on said loud-button,
now i guess there would be a trick where you could have the widget-blueprint and then the verse code separate on top. and lay it out so it looks like one UI, but that’s the cheating way.
is there a seamless coding way to just interact with blueprint-widgets using verse?