UI Text Overlapping

Hi there,

So i have a function set up so the UI text auto-updates with new objectives when certain triggers change the value of the Enum list i have set up with all the objectives for the level, however when i finish objective 1, objective 2 displays at a lower Zorder value underneath the ‘Objective Text’

Is there anything i should be looking for in the settings, or do i need to somehow destroy the old text before generating a new one :confounded: pleaseeee help!!

Not sure of the etiquette here but i’ve managed to figure it out! I won’t delete the post in case anyone else has issues with it.

It was because my main menu still had the default HUD setting enable and that carried over into the main game, i set there Main Menu HUD to None and it fixed the issue :smile: