UI Rendering Quality

Hello! I have an unreal project where I am rendering some static assets and some basic UI elements (text, numbers, lines, etc.). I am using a UserWidget for these UI elements, and spawning them via C++. I’ve been noticing that my UI elements are much less “crisp” then I’d like them to be. They are fairly pixelated and blurry - even if I increase the size. I’ve tried playing around with DPI settings and resolution but haven’t gotten my UI elements to the rendering quality I’d like.

Are there settings recommended (or another implementation entirely) to improve the rendering quality of UI elements in Unreal engine? I feel like I’ve seen UI elements or other text in Unreal that is far crisper. See image below for blurriness/pixelation. Thanks so much!!!

If the fonts are blurry you probably need to use a higher point font.