UI Render Target from different sources

I’m making a game where there are numerous NPC characters who do the gathering, building etc.

I want to have it so you can open a details UI for them which shows them in close up what they’re doing at that time. On all the NPCs, I have a Scene Capture Component 2D and I have the UI made with an image set to a Render Target.

How do I change the source of the render target at runtime, based on which character I have selected?

All Scene Capture Component 2D’s are active by default. The solution is to deactive them all then activate the one needed when selected.