Hey guys,
I’m planning out a little JRPG maybe? I’m not 100% sure yet, just really testing things out. However, I’ve hit a snag early on, which can probably be fixed easily but im not seeing it.
So in regards to my issue there are a few elements which I’ll list here:
Struct, variables as follows, String name, int health, static mesh component mesh
DataTable which has two rows, {Slime, 10, cone mesh}, {Anteater, 20, Cylinder mesh}
I have an enemy class which references the data table and has its own variables for name and health however when I cast to the widget blueprint it doesn’t seem to want to display the information as you can see in the following images.
I have no idea where I am going wrong