UI keeping it's state even through level swithces..

My UI even through level switches are keeping there last saved state for instance if I have HUD and return to lobby then go into another match it just reuses the last used HUD ?? It’s very strange. Does anyone know a fix? it only started happening in UE 5.5

Are you using Common UI and the activatible widget stacks? Those do some caching behind the scenes of widgets as “performance improvement”. But it’s not new to 5.5 (but you don’t say which version your previous build was running where it didn’t happen).

I do use common UI. I was last using 5.4.4 before updating to 5.5

Just tested this without using Common UI and it still happens.