UI Interference

I have multiple objects that use the same UI the first step after triggering the object is run a introduction VIA a media player. Activating 1 object at a time runs fine but if the second object is triggered while the introduction is playing the media player is reset for the first object as well how do i separate these as there own instances.

As a side note objects that have already made it past the media player function are not effected by the 2nd object and runs independently the rest of the time