UI for VR Plans

I don’t know what epic’s plans are however we have been creating menus both 2D and 3D using blueprints only. I followed the following tutorial which showed a really nice way to access stick inputs from gamepads, one of the benefits to this is that menus can be set up as blueprints and be fully 3D like for example holograms:

https://www.youtube.com/watch?v=tCXuNu4RETs

We raytrace to the menu/screen that you wish to use, highlight/make it active when traced and simply track which axis is being used, this is then turned into panning movement in the menu, this can also be used for other functionality on objects you are looking at that require movement interactions.