Hello, all the designs we made in Figma look pixelated in Unreal Engine. The pixelation is usually more noticeable around the corners.
What we’ve tried:
Exporting everything as power of 2 and downscaling it in the engine.
Changing the DPI Scaling settings.
Setting Mip Gen Settings to NoMipmaps.
Setting the Texture Group to UI.
Setting Compression Settings to Uncompressed, BC7 Compressed, and Default.
Setting the Filter to Tri-linear, Bi-linear, and Nearest.
However, none of these have fully solved the issue. I’ve looked through most pages on this topic but couldn’t find a solution.
