UI Button trigger a Camera animation from the sequencer

Hi All,

I am trying to create a button in the UI blueprint that run a camera position of the sequencer camera animation, inside the sequencer I have animated a camera that moves from one point into another through the transform and keyframe it. Now how I can create a button in the UI or even to make simple, if I press for example number 1 the camera animation in the sequencer triggers? I would like to do a few buttons that triggers this camera to a different position, please let me know if through the sequencer is the best route for it and how I can make this connection. Hope that make senses.
Thanks advance for your help.

There’s a few ways to do it. Probably the simplest way is to use this Create Level Sequence Player | Unreal Engine Documentation

any luck? im having the same problem Dx