hello, I’m still new to UE5 blueprints and could use some help I’m implementing a Outlast style camera system into a project and I’ve encountered an error. I’ve made a UI for my player camera added in PNGs for the battery for full and drain using a progress bar. then created a get percent function binded to the progress bar so it decreases as the nigh vision is used. but when I test it the battery only shows up as rectangle bar and does not decrease like it should
2024-01-28 15-55-49.mkv (22.3 MB)