UI Animation using Sequencer for a variable amount of UI elements


I have this rather simple problem:

I have a list of menu items, that I want to animate one after another to fly in and scale from a certain position. However, the list can have a variable amount of elements. The list grows from bottom to top and the elements fly in one by one, with a little time offset. Is there a way in sequencer and UMG to do something like that?



The actual items themselves would need the animation, rather than the list itself, and trigger it when adding items to the list.