I am having an issue with UI animations in Unreal 5.4. It is for the UI that is on screen when playing, showing the number of lives and coins the player has. When initialized I have an animation to show the information, then another to fade it back out. Which works. I set up events to call animations when a coin is picked up or an extra life to have the corresponding information to show on the screen then fade back out, which is being called from another blueprint. This is what is not working. I have print string nodes in after the animations are supposed to have run, and they come through, but not the animations.