UHT #includes generating the incorrect path

I have an issue that might be related to this aswell, I’m on 5.6.1.

I recycled some code from the CitySample and ended with a Gamefeature with CitySample and CitySampleAnimGraphRuntime.

It compiled fine in 5.5.x, but not in 5.6.1 I also get an error, that my include paths in gen.cpp files for CitySampleAnimGraphRuntime are incorrect.

What I actually include in the header:

include “CitySample/Anim/CitySampleAnimNode_CopyPoseRotations.h”

What’s included in the generated cpp:

include “Anim/CitySampleAnimNode_CopyPoseRotations.h”

I manually added “CitySample/” to the wrong include paths, that way I can actually build, but that’s kinda annoying, because I have to do it on nearly every build.