UH-60A Black Hawk Helicopter

Hey there, hope everyone’s doing well?!
I’ve started working on a chopper model but cannot seem to figure out what or where this border/collider surrounding it originates.
When facing towards the front end of chopper, on the right-hand side has a 10 feet distance from the fuselage, preventing any approach and on the left-hand side it’s a much smaller gap, about 1 foot.

Is there a way to modify it smaller and fix it’s alignment (or honestly delete it, it’s bothersome!).

All models are from the VIGILANTE on FAB marketplace. I’ve never used them before but enjoy learning stuff everytime I do. So was wondering if anyone ever worked with them before?!
Thanks for your time!

Hey there @Hai_Nes! It seems like it’s the “DamagedModel” inside the blueprint itself. You can remove it altogether if you aren’t intending to use it, but be wary some blueprint nodes connect to it. Alternatively you could just set it’s collision to ignore for now.

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Ohh yea bro u right, it does look shaped like it! Ok when I get back, I’ll disable it and let u know how it went.

Yes, appreciate u letting me know this, it definitely was the culprit! I’ll keep that info in mind for other future models. Thanks again for ur time!

But I have another problem with my character, when I collide with the heli Collider box created for boarding, it instantly puts them in his sitting pose(it’s an amateur sitting anim pose made for the cockpit passenger of the heli) even though he still moves with directional movement. If u look just before the end of the video u see it happening. I’ll add some more info in my next post.

Glad that worked out! It looks like your vehicle entering BP setup isn’t attaching the player and disabling the controls appropriately. We would have to take a look at the blueprint layout specifically to determine where it’s failing, but it looks like you just have it setup to do it on collision so you may need to make an input action necessary for it to make this easier to debug.

Update:
Ok, I was following helpful videos on how to fly a heli and get the character into the cockpit but realized it’s harder than I thought. At first I had Bubb( using Wolverines’ slang here on) sitting in the left front seat, but upon lifting off the heli’s sent flung in a random direction at high speeds.
I turned off his collision, which instead placed him with the upper torso inside, and legs outside at the very bottom(at the root) of the fuselage.
Then at startup and lift-off I’m ejected from said spot, and as I move forward flying, is left dangling as if hoisted on a strop(helis’ rescue apparatus which ironically would actually be one of the mechanics I’ll use later on).


Additionally, each time as Bubb collides with objects(cubes etc) or the floor, the heli will suddenly stutter and glitch as it is forced to land. Again having to start-up the lift-off to resume flying.

All credit goes to game dev videos by youtubers CodeLikeMe - https://youtu.be/9kH4Ts_waOs?si=ecJtbBi6w44GDMpz
and Reids Channel - https://youtu.be/hb4T4X3ZhAQ?si=FCZ63LDvxCRapSLb

This is what I’ve done so far, it might help in some way.

Edit: