Why the UGS using the binaries package the editor binaries file and sync them, but they does not support incremental sync the file.
I find each time sync to a new code version, it will Remving all the file which sync from latest binaries package, and download a new binaries archive zip file, extract all the all under the proejct.
I think each time to download a archive file take lots of time, about 1~2 mintues for 2~3G package.
Why not combine the InstalledEngineBuild and the content and code dependency relationship like UGS. Using this method, each time sync to a new version, we just sync the modification files and does not need to download the binaries package.
My question is that, what using the binaries archive to package all the binaries, I know using the package, you can get all the binaries you need to open the project in all version.
But I also find that, the engine binaires does not include all the installed plugin like InstalledEngineBuild. When the artist need a new plugin which does not enable by default, we have to modification the UGS buildgraph to add this one.