UGS not able to handle virtual streams in P4?

Hey Vlad,

Not off the top of my head, but there is a [separate thread that does have some helpful debugging [Content removed] to potentially track it down, as this is not a feature I’m very familiar with (and the team internally uses the p4 depot method).

There are a couple of helpful debugging spots in the aforementioned thread to see whether the correct archive channels are being selected. In order to get virtual streams working properly with PCBs, I wonder if you’ll need to end up feigning some kind of horde metadata, but again this is uncharted territories unfortunately as we don’t exercise this path at Epic.

[mention removed]​ in case he has any further insights.

Kind regards,

Julian