UGS not able to handle virtual streams in P4?

Steps to Reproduce
Create a stream in P4 for your game. The game should be configured for Android (or Meta Quest, specifically) platform.

Use UGS to sync that stream, using precompiled binaries for the sync.

Verify that you can start the editor from UGS.

Verify that you can make an Android package from the editor.

Now, create a virtual stream from your main stream in P4.

Use UGS to sync to this virtual stream, using precompiled binaries for the sync.

Verify that you CANNOT start the editor from UGS.

Launch the editor via OS means, not UGS.

Verify that you CANNOT make an Android package from the editor.

Change UGS settings to not sync to precompiled binaries, but rather build locally.

Verify that you CAN start the editor from UGS as well as make an Android package from the editor.