Some of our projects make use of “shared” plugins that live outside of Engine/ and project directories, and enabled using `AdditionalPluginDirectories`. These locations fail to sync using UGS, unless “Include all synced projects in solution” is enabled, or sync categories are explicitly customized, e.g. disable syncing Documentation.
// PROJECT.uproject { // ... snip ... "AdditionalPluginDirectories": [ "../../SBLPlugins" ], // ... snip ... }
We’ve diagnosed the issue, and has a PR for fix: https://github.com/EpicGames/UnrealEngine/pull/12950
I’m mostly signal boosting the PR.